![]() I’ve talked about it a lot on twitter, and in talks. If you’ve patiently read the past year of updates, you saw me in real time deal with all of this. Ok so here’s the thing- I’ve talked about this all before, at length. I understand now in hindsight how ridiculous it was to think it’d be otherwise, and it wasn’t until I surrendered to the need to rest, to get out of the house, to enforce weekends off, that I began to recover. But most of last year was a complete write off. I didn’t really understand what it was at the time, I thought I’d just bounce back and get back to work. I remember how this kicked off months of being in a mental fog. I remember falling and seriously injuring my work hand at PAX East, after a weekend of trying to be social but mostly just mentally vacant. I remember not knowing what to do with myself afterwards. I remember my doctor telling me a couple days after release that if I didn’t stop working like this I’d die. I remember how an unfinished version of the game was released on PS4 the night before release, with placeholder dialogue and art, due to us coming in so hot on getting the final version over to Sony. I remember how there were issues with keys. I remember her watching Forensic Files and me falling asleep dreaming of axe murders and disappeared suburbanites. I remember sleeping on the couch while Bethany worked at her computer because I couldn’t fall asleep alone at that point. I remember there was a suicide attempt in my family the week before release when I already couldn’t sleep because of panic attacks. I remember passing out and whacking my head on the kitchen floor and being woken up by my cat. So let’s lay out the events of a year ago, at least my own recollection of them: I barely remember the launch, or much of the terrifying weeks before. This year at Red Robin I was thinking about all of this. Like I haven’t spent as much time as I should being proud of our team, or full of a warm feeling about how it bound us together, or pride in what we did together. I feel like I’ve talked so much about the trauma of those last couple months before release and the personal aftermath that I’ve like painted that entire time as just all bad. That mental lost-ness was sort of my reaction a couple weeks ago on the one year anniversary. Except me, I was like “uh I just stopped crying”. We were all tired and bit shell shocked, but very proud and ready to laugh. Alec, Adam, and Bekah were having a google hangout when the game unlocked on Steam and I joined them. I was such a wet blanket that day, despite my best efforts. Just wasn’t prepared for things to suddenly stop after sprinting for years. When we’d hit the time for all work to stop on NITW earlier that day (we were adding little things right up to the wire) I collapsed sobbing on the ground. We didn’t finish our burgers, just spent most of dinner staring off into the middle distance. I remember it was unseasonably warm, as it had been that entire winter. Bethany and I drove out to the Red Robin in Homestead, PA, the same restaurant we ate at the night the game came out.Ī year ago were so used to worrying about money that Red Robin, a fairly low-priced casual dining establishment, was our big splurge place to go. On February 21st, Night In The Woods turned 1 years old. ![]() "Hey all! It's March! It's kinda spring-ish out! Let's talk about some stuff!!! This is going to be a very long post that’s like all text!!!! It's a long and deep one and I felt weird about trying to put it into bullet points. NITW on Twitter ( Alec, Scott, Bethany)įor this one I figured I'd just post the whole thing. ![]() Remember to use the search feature (or Google), especially before submitting posts asking simple questions. don't just spam links to your YouTube videos). Make sure to maintain a healthy ratio of self-promoting content to other contributions (i.e. Don't forget to flair your posts after posting, if applicable! AI "art" is not allowed here. Provide a source for all fanart/images, when available, and link to original sources rather than reuploading. ![]() Posts can be marked as spoilers (title hidden until mouseover) by clicking "spoiler." Mark major endgame spoilers in non-spoiler threads using the syntax below. In addition, please adhere to the discussion guidelines. Come home and waste your life away in Possum Springs.īasic stuff: don't be a jerk, follow reddiquette, keep it relatively PG-13. Break stuff, play bass, walk on powerlines, jump between roofs, and discover strange and amazing and terrible things you never asked for. Night in the Woods is an adventure game focused on exploration, story, and character, featuring dozens of characters to meet and lots to do across a lush, vibrant world. College dropout Mae Borowski returns home to the crumbling former mining town of Possum Springs seeking to resume her aimless former life and reconnect with the friends she left behind. ![]()
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